At Shacknews, we are happy whenever our community pushes towards cool and interesting projects. One such case is that of Nathan Purkeypile and Just Purkey Games, who are developing a supernatural hunter game The Axis Unseen. As part of our week-long coverage of E6, we caught up with Purkeypile to find out more about what’s going on with The Axis Unseen, its development journey on Unreal Engine 5, and other indie game design topics. .
Shacknews E6 2022: The Axis Unseen, UE5 and Indie Game Design with Nathan Purkeypile
You can check out our E6 interview with Purkeypile about his indie game, The Axis Unseen, and other gaming topics in the embed just above. It’s part of a massive week of content in Shacknews E6 and the latest Summer of Doing Our Jobs.
Nathan Purkeypile revealed the first look at The Axis Unseen in December 2021. It is a heavy metal-inspired game where players will hunt and be hunted by supernatural creatures. Each hunt uses various elements such as wind direction, marks and trails to follow, as well as various weapons needed to take down or survive your quarry.
During this latest interview, we got to talk to Purkeypile about the latest updates and features he’s been working on in The Axis Unseen, how the game is evolving, and the process of designing and rewriting the game now that it’s open to everyone. have. We also had the chance to talk to Purkeypile more about small team game design and making a game in the very recent Unreal Engine 5. Purkeypile shares a number of interesting insights and experiences from his time designing The Axis Unseen and tinkering around in Unreal Engine 5 at the moment. The concept of “dude grass” for the design ladder is a must segment.
Be sure to check out The Axis Unseen at Steam and the Epic Games Store to wishlist now. We have plenty more coverage, reveals and interviews to share as part of Shacknews E6 and Doing Our Jobs Summer, so stay tuned for more exclusives and features throughout the week!